Temple Run

Jan 08 2012

A new take on the endless running genre, Temple Run sees the main character doing an Indiana Jones out of a temple clutching some priceless golden idol while being pursued by what looked to me, on first inspection, a lot like apes with giant eyes for a head.

The third person 3D view has allowed the developers to get slightly more creative with the character movement in the game world, allowing you some sense of freedom in your demise with your choice of direction at junctions as well as adding sliding under obstacles, utilising the tilt control to move you to the left or right of the path you’re running on to collect coins. They don’t sound like huge additions but they certainly added a little more to the game.

The coins are a similar system to Jetpack Joyride if you’re familiar with it, allowing you to buy various power ups that you’ll stumble across as you flee the hoard, single use items that allow resurrection or a distance boost and cosmetic items like characters and wallpapers. They’ve included the option of buying more coins through an in app purchase process to short cut the grind if it’s a bother to you.

The game starts off fairly sedately; you feel that you’re almost leisurely hopping over roots and ducking under the flaming limbo bar at the beginning, at least until you stumble on a root and then the eye-headed apes are back on to remind you why you’re legging it in the first place! The pace changes seem to creep up on you, you seem to get to 1000m with relative ease before it cranks up the speed on you. My reactions seem to start faltering from 1500m but I’m getting old! The only issue I’ve found is the random deaths I seem to get when running along some form of slippery grey wall, running too long at the right or left of the wall seems to have you slip into oblivion arbitrarily it seems.

A nice addition to your gaming arsenal with some pretty solid gameplay to break out when you’ve got a few minutes to kill.

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I modernised my sgian-dhub at Christmas!

Jan 04 2012



I modernised my sgian-dhub at Christmas!

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Mindbloom

Jan 04 2012

2012. Another year where I’ll start with the best intention to keep this blog updated. Hah.

For the last year I’ve been working hard on community building on a start up website, certainly an eye-opening task! I’ve learned quite a few lessons along the way but it’s a fantastic project that keeps me interested every day.

Outside of work I’ve been trying to tackle the mountain of games I own and failing miserably. At the moment I have Saints Row: The Third, Skyrim and Battlefield 3 on the go as well as a myriad of awesome indie game titles. I’ll try to post some more about those as time goes on.

As well as gaming I’ve been finding the use of smartphones and gamification in every day living fascinating but I haven’t seen a single good solution yet. Jawbone released ‘Up’ which was an interesting, stylish looking band that sync’d with an iPhone app to track your activity during the day and sleeping patterns at night, coupled with a food blog type entity it seemed to hold a lot of promise. Shame the initial units had a massively high failure rate and cost a hell of a lot.

I’ve just installed Bloom on my phone from MindBloom, this seems quite promising but I found the media on their site to be a bit overwhelmingly ‘hippy’ for me and the app is a bit confusing to use. The premise of Bloom is to “to grow the life you want by thinking about it a few minutes a day” according to one of its creators. You set yourself small tasks each day such as “drink a glass of water at 9am” or “do 10 press ups” and these can fill many aspects of your life, as you complete these goals your ‘life tree’ will flourish. It seems reasonably similar to LiveStrong which I’ve used in the past and got on pretty well with, so I guess we’ll see if I can get over the interface.

I’ll leave it at that for now and go play some more Battlefield!

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Global Game Jam – A sleepless weekend making games

Feb 07 2011

Global Game Jam - A sleepless weekend making games:

I wrote this \o/

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Giant, carrot fuelled bunny (Taken with instagram)

Jan 22 2011



Giant, carrot fuelled bunny (Taken with instagram)

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Porny Cottage (Taken with instagram)

Jan 16 2011



Porny Cottage (Taken with instagram)

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Kongregate supporting Unity

Jan 04 2011

Kongregate supporting Unity:

I slightly missed the boat with Kongregate now supporting Unity, that’s what I get for taking a break from the internet over Christmas. Kongregate are marching towards dominance in the casual game site world!

I’ve only checked out Sarah’s Run so far, it seems to be a rather charming platformer.

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It’s been a while..

Nov 18 2010

I got a bit lax in posting recently, and when I say recently I mean the last 3 months or more? Oh dear.

I’ve recently moved from London to the Midlands, and from Eurogamer to Blitz Games Studios! I’m now a full on Community Manager for an incredibly interesting project, which i’m not at liberty to talk about yet, soon though!

I hope to keep this updated a bit more with goings on from work, once I get the OK to talk about things.

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Digg Patriots Uncovered – US Conservative group found to be gaming Digg

Aug 06 2010

Digg Patriots Uncovered - US Conservative group found to be gaming Digg:

Saving this to read properly over lunch but this really shows what a determined group can do in social media circles.

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Old Spice sales figures: Up 107% in the last month

Jul 28 2010

Old Spice sales figures: Up 107% in the last month:

Score for Old Spice! I’m not surprised that this is the outcome of such a fantastically put together campaign.

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